Critical Networks

did you come across materials laying out a synthesis of very specific characteristics and requirements
around what I am tempted to call “critical networks” ?

Perhaps there is some other name for this ?

I think of “critical network” as distinctive from, yet potentially including , the concept of “critical mass”.

In the way I envision it,
“Critical Network” where the required “critical” properties for an operational or emergent networked system may not merely be a mass of users,
but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional “process economies” to be enabled.

Including the mode of access to resources required for specific kinds of emergence.

I want to understand ( and have access to examples of ) various characteristics required to facilitate and multiply “local process economies” for viable and convivial living systems

as to document step by step strategy proposals,

not merely in a “enclosed” / monetized approach,

but rather within a larger wealth acknowledgment system

towards communal sharing in intentional economic networks.

I put an emphasis on understanding “starting points” for ( at first small scale )
“critical networks”.

I can find inspiration in homebrew revolutions ( and examples such as e-farm , open manufacturing, … ),
but also recommendations related to the set up of “transition towns”
( )

I can also find inspiration in ( reading excerpts online )
of books such as

and the p2p urbanism and p2pf blog , wiki and lists.


What I wish, is to define requirements more accurately,
offering post-industrial alternatives to sometimes publicly supported “gentrification urban development models” ( which I observe here in Brussels too ),
that seem to be aligned or inspired by Richard Florida’s Creative Class approach of development

I am also particularly interested in converging such understanding into building up “games” ,
and use such games as a form of synthesis practice to empower “critical networks”
for a intentional information and communication framework,
with incentives and related metrics, empowering collective intelligence and collaborative action.

I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers.

I am interested in condensing it, into specifics, specific step by step examples.
e-farm may offer an example.

I want to know where and how to focus/aggregate attention as first steps,
and bring it into “real social” ( )
“real games”.

For the moment, I consider “Housing Cooperatives” and “Group Purchasing Organizations” as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing.

Food production, food logistics, but also food as aggregator, such as ,
and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials.

I also like the approach of learning spaces as aggregators for bringing together “Critical Network” requirements and development practices, such as the “University” project promoted by Dougald :

Perhaps some of you read ( I did not ) the “integral city” book.

Is there a comprehensive list of requirements set out ?

Also , what are the capital requirements for such kind of “ventures”,
as to converge or purchase infrastructure requirements to enable the functioning of a critical network for a p2p resilient and convivial civilization of collaborative individualists?

In addition to development practices,
I wish to outline all of these requirement into modules,
that help define the costs on a context based approach for
“business plans”, packaged and sold as “use value insurance” …