did you come across materials laying out a synthesis of very specific characteristics and requirements
around what I am tempted to call “critical networks” ?
Perhaps there is some other name for this ?
I think of “critical network” as distinctive from, yet potentially including , the concept of “critical mass”.
In the way I envision it,
“Critical Network” where the required “critical” properties for an operational or emergent networked system may not merely be a mass of users,
but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional “process economies” to be enabled.
Including the mode of access to resources required for specific kinds of emergence.
I want to understand ( and have access to examples of ) various characteristics required to facilitate and multiply “local process economies” for viable and convivial living systems
as to document step by step strategy proposals,
not merely in a “enclosed” / monetized approach,
but rather within a larger wealth acknowledgment system
towards communal sharing in intentional economic networks.
I put an emphasis on understanding “starting points” for ( at first small scale )
I can find inspiration in homebrew revolutions ( and examples such as e-farm , open manufacturing, … ),
but also recommendations related to the set up of “transition towns”
( http://www.transitionnetwork.org/resources/transition-primer )
I can also find inspiration in ( reading excerpts online )
of books such as
and the p2p urbanism and p2pf blog , wiki and lists.
What I wish, is to define requirements more accurately,
offering post-industrial alternatives to sometimes publicly supported “gentrification urban development models” ( which I observe here in Brussels too ),
that seem to be aligned or inspired by Richard Florida’s Creative Class approach of development
I am also particularly interested in converging such understanding into building up “games” ,
and use such games as a form of synthesis practice to empower “critical networks”
for a intentional information and communication framework,
with incentives and related metrics, empowering collective intelligence and collaborative action.
I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers.
I am interested in condensing it, into specifics, specific step by step examples.
e-farm may offer an example.
I want to know where and how to focus/aggregate attention as first steps,
and bring it into “real social” ( http://p2pfoundation.net/Real_Social )
For the moment, I consider “Housing Cooperatives” and “Group Purchasing Organizations” as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing.
Food production, food logistics, but also food as aggregator, such as http://sharewiki.org/en/Semantic_Kitchen ,
and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials.
I also like the approach of learning spaces as aggregators for bringing together “Critical Network” requirements and development practices, such as the “University” project promoted by Dougald :
Perhaps some of you read ( I did not ) the “integral city” book.
Is there a comprehensive list of requirements set out ?
Also , what are the capital requirements for such kind of “ventures”,
as to converge or purchase infrastructure requirements to enable the functioning of a critical network for a p2p resilient and convivial civilization of collaborative individualists?
In addition to development practices,
I wish to outline all of these requirement into modules,
that help define the costs on a context based approach for
“business plans”, packaged and sold as “use value insurance” …